![]() By following other techniques some wonderful results can be obtained. ASCII art is essentially images created only through text characters. The ASCII ART image is not wonderfully clear but at least one can catch the drift. But nevertheless, it was an interesting exercise. It can get quite scientific and will involve far more math calcs than the simple approach that I have followed here. The image can be reduced if one for eg take blocks of let's say 5 x 5 pixels and work out what character would best represent the 5 x 5 pixels. Diese Seite zeigt die erweiterte ASCII-Tabelle, die auf dem Windows-1252-Zeichensatz basiert, der eine 8-Bit-ASCII-Tabelle mit 256 Zeichen und Symbolen ist. I have done this on a 7" tablet so that the display can fit the ASCII image. Thus, every pixel in the bitmap is represented by an ASCII character in the ASCII ART image. This is a very oversimplified way of doing it - have just used the average of each pixel's RGB values to decide upon the ASCII character to be used for each pixel. Note that the project uses inline Java code and you will need a B4A version that supports inline Java code to run the project (with the JavaObject library enabled). Have used a text size of 2 for the label and have set the typeface to MONOSPACE. The ASCII ART image is actually a label with the label's text set to the ASCII string that was generated from the bitmap (image on the left). ![]() ![]() But, give respect to the original artist and leave their initials on the work. The project uses 70 ASCII characters to generate an ASCII ART image from the bitmap. ASCII art is available to be enjoyed, used and shared.
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